QUEST DEVBLOG 4/8 - 4/21

4/8 6:00PM - 8:00PM

I’m taking a very different tact this week, as the reality is that the narrative team’s contributions have largely wrapped up. We’re past the point where significant narrative alterations can be implemented. That being said, in the absence of required meetings and particular tasks, I’m setting a rigid schedule of two hours per day during the nine days I’m most able to work. I’m using this time to check the content in the Figjam one final time before dialogue is recorded, as well as to attempt to use the version in Unity to check the implementation of dialogue against what is scripted. I’ll say attempt because my success with getting that to run has been decidedly spotty. I’ve been unsuccessful this evening, even after a marginally successful try last week.

4/10 6:00PM - 8:00PM

I may need to pivot once again, as I’ve spent my time this evening trying and failing to get this thing up and running. The benefits of not having any pressing tasks, I suppose, but I’m not keen to burn much more time on this going forward. I’ll ask my leads for suggestions.

4/12 6:00PM - 8:00PM

I may well struggle to fill my time quota this cycle. Things are legitimately running dry, and I’m not making any progress getting the game up and running here. I’m officially abandoning that course of action. I’ll focus on a very granular last pass on all text in the FigJam going forward. Touched base with the narrative lead about a task request regarding achievements. Will lend a hand on brainstorming ideas tomorrow.

4/13 6:00PM - 8:00PM

Went through the character bible in search of characters warranting an achievement upon completion of their segment. I have a list of my suggestions that I’ll forward to the lead. Have begun to brainstorm corresponding titles for the achievement list, though I anticipate the lead is handling that. I have the time, though.

4/14 6:00PM - 8:00PM

Completed a rough list of ideas for achievements and corresponding events. That has been passed along. Probably fruitless, as the narrative lead is handling this request, as there’s a paucity of narrative work needed at this stage of development.

4/15 6:00PM - 8:00PM

As stated, due to my limitations, I am focusing on one last hyper-detail oriented pass on all the FigJam documents. I haven’t had any suggestions for a more productive use of the little time I have left, so I’ve spent this evening going over the Village region with a fine toothed comb.

4/19 6:00PM - 8:00PM

I’m continuing my last pass, and made my way through the forest region as well as the village revisit. I’m not making any revisions, simply checking for errors/discrepancies. As expected, it all looks quite clean at this stage, but just as well to check everything one final time.

4/20 6:00PM - 8:00PM

No new requests popping up on Discord, excepting one regarding an art asset that I’m not equipped to answer. Continuing on, taking my last pass at the final portions of the game, the castle region, the prologue, and the epilogue. I’m still not entirely clear on the implemetation of the latter two, but there are no script issues heading into recording.

4/21 9:00PM - 11:00PM

Last hours this cycle spent combing the Discord for last minute requests and compiling my notes for the DevBlog.

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QUEST DEVBLOG 3/25 - 4/7