Quest devblog 1/28 - 2/10
1/28 11:00AM - 1:00PM
Studio Meeting in Bob and Betsy Beyster Building. Discussed onboarding and was tasked with reviewing the Castle region for narrative inconsistency.
1/31 4:00PM - 7:00PM
Began onboarding in earnest, started a thorough review of the script inherited from the previous semester, familiarized myself with the process of navigating and editing the narrative between Figma and Confluence.
2/3 1:00PM - 2:00PM
Quest Narrative Meeting via Discord. Primary focus of discussion was the addition of a prologue. We arrived at the ideal framing being from the perspective of the jester, allowing some ambiguity to remain as to the game’s true hero. All writers were tasked with brainstorming a script that would fit within the jester’s existing rhyme scheme and serve as a suitable introduction to the story.
2/3 6:00PM - 9:00PM
Composed four limerick verses for the introduction that were consistent with my understanding of the narrative. Used the remainder of my time to compile questions for narrative leads regarding the Castle region.
2/4 9:00AM - 10:00AM
Revisited the verses for the introduction. Polished some of the text, and added it to the appropriate Confluence page where it could be discussed during the Studio Meeting.
2/4 11:00AM - 1:00PM
Studio Meeting in Bob and Betsy Beyster Building. Group photos taken before splitting off into squads. Met with the Overworld (Level) squad to discuss any narrative issues they might be experiencing before reconvening with the narrative team, Particular focus was placed on the burning of the village and its tonal incongruity with the bulk of the script. Narrative leads also introduced a new point of focus, wherein the four primary characters will adhere to the four player types in the Bartel Taxonomy.
2/9 5:00PM - 7:00PM
Researched the Bartel Taxonomy, so as to better support the leads’ new intention while maintaining narrative cohesion. Composed a mid-week update via Discord.
2/10 6:00PM - 10:00PM
Began notations on how to implement unused ideas within the Confluence script within the Castle region. The naming of guards and adjustment of their dialogue os of particular focu. Also began brainstorming jokes that might serve to add levity to the problematic fire scene. Wrapped up my time by finishing my bi-weekly paperwork and transcribing it to the blog.