QUEST DEVBLOG 4/8 - 4/21
4/8 6:00PM - 8:00PM
I’m taking a very different tact this week, as the reality is that the narrative team’s contributions have largely wrapped up. We’re past the point where significant narrative alterations can be implemented. That being said, in the absence of required meetings and particular tasks, I’m setting a rigid schedule of two hours per day during the nine days I’m most able to work. I’m using this time to check the content in the Figjam one final time before dialogue is recorded, as well as to attempt to use the version in Unity to check the implementation of dialogue against what is scripted. I’ll say attempt because my success with getting that to run has been decidedly spotty. I’ve been unsuccessful this evening, even after a marginally successful try last week.
QUEST DEVBLOG 3/25 - 4/7
3/29 6:00PM - 9:00PM
We are fully in the polish phase at this point, so direct narrative tasks are a bit sparse. I’m spending each of my usual work sessions focusing on a particular region for any obvious problems or shortcomings in a given region. This evening, I returned to the village revisit, as the lead had asked for feedback on potentially adding a last minute side quest to add levity. I tried to add a bit more humor to currently existing dialogue, rather than adding new material at this stage.
QUEST DEVBLOG 3/10 - 3/24
3/10 8:30AM - 10:30AM
Completed polish on Forest Region Bible and submitted for review. Region is now in line with the template set forth by leads, relevant themes are highlighted, and the work of consistent revision can begin.
Quest devblog 2/11 - 2/24
2/11 11:00AM - 1:00PM
Studio Meeting in Bob and Betsy Beyster Building. No particular needs in Overworld squad. Discussed the new character archetypes for the four primary figures in the story as described in the Bartle taxonomy with narrative lead. Narrative was short-handed, so I split away from my squad to poll other squads for concerns.
Quest devblog 1/28 - 2/10
1/28 11:00AM - 1:00PM
Studio Meeting in Bob and Betsy Beyster Building. Discussed onboarding and was tasked with reviewing the Castle region for narrative inconsistency.